VEX Challenges

VEX Challenges

Put your skills to the test in Vex Challenges, the newest online Vex game where the timer counts down instead of up. Try to get to the finish within the allotted time, and don’t forget to pick up the stars on the way!

Vex Challenges is just as gripping and thrilling as before, but includes a brand new way to play. The game includes 75 custom levels, a hidden Challenge Mode, new skins and a soundtrack that evolves as you progress. It’s Vex like you’ve never seen before!

Mastering VEX Challenges

The goal of Vex Challenges is to reach the finish line within the time presented by the countdown timer on top. As an extra challenge, you can try to collect all three stars in every level.

You can move the character with the WASD or arrow keys, and restart the level by pressing R. If you run out of time, you can watch an advertisement to get one extra second.

Which game engine was used to develop this game?

The game development platform used is Javascript.

Who was responsible for the programming and designing of the game?

The team that worked on the design and programming of this game is Azerion Casual Games.

Which category best describes the game’s content?

The game’s primary classification is Agility.

Which tags best describe this game?

Tags highlighting the main aspects of the game are 2d, jumping, platformer, singleplayer, skill.

Does this game support mobile gameplay on iOS and Android?

Yes, VEX Challenges will run smoothly on mobile phones.

What is the gender preference for this game?

This game should be played by Male.

Does the game have any blood or blood-like effects?

Yes, VEX Challenges shows blood-related violence.

Who is the intended age audience for this game?

The age groups that should consider playing this game are Teens, Young Adults.

Is there any violence or cruel content in the game?

Yes, VEX Challenges can be described as having cruel elements.

Would this game be suitable for a child to play?

No, children cannot enjoy VEX Challenges without concerns.
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